Things agreed upon in the meeting:
1. - You can have your character be a part of your event only in indirect ways. You could make your character the person your NPC's took and kidnapped, but could not then allow your character to be rescued and then participating in the very event you're running. This varies from having them fight the NPC's to having them be an information-library for PC's (as that kind of thing should be done with NPC's, not your PC).
2. - Event awards for Players will be the following:
- [1 - 2 PP] Minor Events - A minor event is a scenario. Something happens, it gets resolved then, the event ends, everything's good.
- [2 - 3 PP] Average Events - A more normal event is one where something happens.. and while you might resolve part of it, or resolve it 'for now', it will continue on. There's a problem, a conflict, a danger, *something* that is still out there. that will have to be faced again, and will be another event that the PC's will have to deal with. It's something that isn't resolved right then.
- [4 - 5 PP] Major Events - A major event is that, to a higher degree, and yeah, will tend to be involved with the main plot. Sometimes nothing will be resolved, and it'll be a scenario where they just have to survive it in order to deal with it at another point down the road, when they've gotten stronger. Long-lasting plots and conflicts, which will likely be the main plot and not a lot else.
3. - Event Awards for the DM (or elsewise, person running the event):
- DM's get double the PP awarded to the Players for events. This PP amount followed the same limitations as other PP gains, with one caveat.
- PP earned from a DM running an event that goes over the allotted cap for a character can store the extra amount in an 'overflow' pool of PP. This pool follows a similar cap to normal PP gains (at 4 PP/week), and can be used at any point to be given to any of their characters.
- There'll be a forum topic made for handling this. It'll list for each Staff member how much PP they've gained from running Events (the day the event was run and how much was earned) that went into the Overflow pool. Below that, list overflow amount, and how it was spent. An example:
6 PP (The Dark Thing) March 30th
4 PP (The Less Dark Thing) March 30th
5 PP (That Grey Thing) March 30th
Overflow Pool: 15 PP Total
6 PP given to char1 (April 4th)
8 PP given to char1 (June 10th)
Overflow Remaining: 1 PP Total
4. - Players adding to the game.
- Players can run minor events without any Staff approval. They gain the same amount of PP as they awarded (And are confined to the same restriction: 1 - 2 PP for them).
- Players can run Average events (plotlines, basically) by making a node detailing the intent of the plot you want to run, and showing it to a staff member for approval. If they give you the okay, then you can proceed to run it. The staff member that approves of it *can not* participate in it (they should know too much about it to do so, and if they don't, then you didn't give them enough information). Players gain the amount they awarded for the event, +2 PP on top of that.
- Players can not run Major events. If you're a player and want to do so, you should consider joining the Staff. Otherwise, forget about it. You're not really wanting to commit to it.
- Players don't have the overflow pool option.
- Players can add to the setting (see: That link in the middle of the screen). Adding to the setting earns you 1 PP, and requires you submit it to a staff member (Any will do) for approval. Only one staff member's approval is needed, however if two other staff members have a problem with it, they can veto it (and revoke your awarded PP, as well).
5. - Players can not choose to inflict Lethal damage. This is a rule to represent the attitude of the game. You're playing someone who isn't trying to kill everybody first thing. If the only character concept you can up with is someone who, in every conflict they get into, tries to *kill* the other person(s) rather than just *defeat* them, they're probably not suitable as a character to be played. This is because it isn't just about you.. it's about playing a character that plays well with others. They can still be antisocial, aggressive, or whatever else, they just aren't going to be trying to stab people in the throat. Don't like it? Don't play.
Note: This means players can't do lethal damage first. NPC's don't have this restriction. NPC's don't play fair. Don't assume you only need to worry about nonlethal—any NPC can do it at any time (and players can still do lethal damage, once you're unconscious).
6. - Everyone is limited to a maximum of two characters. You can only be earning PP for one character at a time, you can't ever be playing more than one character at a time.