Name: Matthew Armstrong
Age: 23
Height: 5' 8"
Weight: 192 lbs
Eye: Black
Hair: Black
Str- 20 +3
Dex- 16+3
Con- 16 +3
Int- 20 (+5)
Wis- 18 +40
Cha- 14 +2
-4 for normal identidy
Health:
Toughness 10 / +3
Fort +7
Reflex +7
Will +8
32 Wealth
Drawback Normal Identity -4
Skills:
Computers 12
Craft Electronics 12
Craft Mechanical 12
Disable Device 12
Knowledge (Technology) 12
Notice 12
Gather Information 12
Feats:
Benefit: Wealth (Rank 6)
Accurate Attack
Improvised Tools
Inventor
Power Attack
Well Informed
Evasion
Dodge Focus (6 Ranks)
Attack Focus (Ranged) +5
Attack Focus (Melee) +4
Equipment (4 Ranks)
Powers:
Device Rank 2 (6) 3 Points per Rank
Railgun Rifle (Rank 10)
Blast -2 Points per rank, damage equals rank vs toughness
Device 10 (50 Points to Distribute) - Sentinel battlesuit, 50 points spent 4 points per rank
Super Strength 5 (2 points per rank) - +5 to str when figuring carrying capacity and +1 for grappling and breaking. per point
Communication 4 (Radio 1 Mile) 4 Points , 1 Point per Rank
Flight 5 (250 MPH) 2 points per rank
Immunity 9 (Life Support)
Protection 10 (Impervious) 1 point per
Supersenses 7 (1 point per rank)
Time Sense
Radio Listening
Dark Vision
Direction Sense
Distance Sense
Infravision
Log 1: Interview with Lacie the Awesomeness Reporter and opening tower of viligance (1 hour of roleplay)
Log 2: While walking onto the beach ran into jessica, the somewhat clueless girl apparently really a mere awesome girl who explored the depths of the ocean, getting the kiss of life a few times while checking a tanker wreck known as the black rose which they never saw before, very detailed on rp request, fun rp. (2 hour RP)
Log 3: Ran a adventure in which weiss,shade,jessica,thora,james,druid encountered a polite sting at the docks which was more than it appeared when a crime boss destroyed crates instead of resisting capture more and was assassinated by unknown from more than a three mile shot away! 2 hour event ran.
Log 4 Event-style backstory including a number of pcs; Thora, Jessica (guest pc), Hox, Druid, Gateway, Gun. (ran off to the south pole and ended up captured, showed up getting wounded and freeing them to escape, no gratitude, wee, then nuke went off as he began escaping in the sub and as they were teleported back to a island outside of epitome city and began swimming back. 7 pp according to gametime
Log 5 Roleplayed a little bit at a cafe with Erin,Jess , in which it was discovered jess was lactose intolerant, and erin is well o nthe way to being a fatty one day with graitutious amount of food eating that was going on! 1 hour
Log 6 Ran a event of a factory being attack, thora was kidnapped! Gou, erin were helpless to save her
Log 7 Rescue Thora, 9 pp to me! longish event after i got off work, james,lacie,jessica,druid,seraph!
Log 8 Roleplayed with joi's arrival in the towre of viligance for four hours
Log 9 - Hung out with joi 5 hours, got closer to her.
Log 10 - Xel's event, 15 hours 40 pp.
The Tower of Viligance
ToV (Tower of Viligance)
Size: Large; Toughness: 10; Features: Communications, Computer, Defense
System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory,
Library, Living Space, Power System, Security System, Workshop. Cost: 16
equipment points.
The Tower of Viligance is automated by Jade, a fully functional AI capable of appearing anywhere within the tower through holoprojection systems. Jade appears to be a woman in her twenties, her projection is slightly staticy with a green hue to her form.
Jade is in control of the defense system, which is a combination of tear gas vents, automated laser turrets, and sealable blast doors at key points. The security system is several motion sensors in which Jade is keyyed to.
The Tower of Viligance is built on a artificially constructed island in the middle of of a large body of water in view form the docks. The island is almost a perfect circle, with a smoother sandbar on the edges. It seems the only way to reach the tower is a large bridge leading to the main part of the city. The tower itself is five stories made of steel with large glass panels on every floor except the fourth floor, allowing clear transparency inside or outside. There seems to be enough land for development whether building small houses or gardens around the tower itself.
First Floor:
The first floor is a large expansive hall with two elevators in the center and a flight of stairs on either side. The hall itself is just leading up to the elevators/stairs with paintings on the walls of various heros of yore and modern times.
2nd Floor: The flights of stairs have a exit on the center part of the second floor. The second floor seems to be several rooms, including a inhouse gym equipped with several pieces of exercise equipment with hero abilities in mind, as well as a large indoor pool, there is also a expansive library on the floor also, a recreation room with a large flat screen tv with several media services/console, a pool table is in the recreation room as well, and lastly living quarters are here, ten rooms
Living Quarters, each room has a king size bed, jacuzzi hot tub, walk in closet, a minibar, cabinets, a flat screen tv. At the end of the hall with the living quarters is a large conferance room with a round table, instead of plain chairs it has LAZY boy chairs, with a holo projection system in the center of the table.
3rd Floor
The 3rd floor contains the laboratory and the infirmary oddly unsettling that they are so close together exspecially considering down the hall is the workship full of explosive weaponry and parts!
4th Floor
The fourth floor is inaccessible without knowing the access code at the elevator or the entrance door from the stairs,here is the headquarters, which has the communications, AI core, Power core, and the controls for the security and defense systems.
5th Floor
The fifth floor has a indoor hangar as well as a helicopter landing pad on the top of the building only accessible by a seperate set of stairs on the fifth floor, also, the Master Room for the tower which admittably is slightly more luxirious and locked by keycode.